I’m pleased to be offering a workshop at “Digital Pedagogy and the Undergraduate Experience: An Institute,” hosted by the University of Toronto Scarborough. My presentation, “Shaping (Digital) Scholars: Design Principles for Digital Pedagogy” [pdf], offers a framework for designing assignments and other learning activities that help students develop digital fluencies and cultivate expertise in digital scholarship. I sketch out on three principles for digital pedagogy: hands-on/minds-on learning; networked, collaborative learning; and play. To make the principles concrete and furnish inspiration, I offer a couple of examples under category (including some of my favorites from previous talks). I also look at some of the challenges facing this approach to teaching, such as evaluating student work and helping students develop technology skills. The workshop concludes with a hands-on, collaborative activity to design an assignment that realizes at least one of the principles of digital pedagogy.
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